ClassVR and Virtual Reality Education have/had a generic relationship

Business model ClassVR
Business model Virtual Reality Education
Notes Virtual Reality in Education Engaging VR and AR educational content for students of all ages Introducing a whole new concept in educational technology: a ‘standalone’ Virtual Reality headset complete with a unique student-friendly interface, gesture controls, embedded educational resources and simple-to-use teacher controls. ClassVR is a groundbreaking new technology designed to help raise engagement and increase knowledge retention for students of all ages. And it’s affordable too, really affordable… VIRTUAL & AUGMENTED REALITY IN PRE-SCHOOL EDUCATION Early education is all about learning through experience. Find out how your youngest students can benefit from immersive 360 environments, used to enhance and complement the real-world exploration and play that builds a solid foundation in the pre-school years. Virtual Reality in Pre-School Education > Nursery Children VIRTUAL & AUGMENTED REALITY IN ELEMENTARY SCHOOLS There’s so much potential for bringing the curriculum to life using virtual and augmented reality experiences, from visiting far-flung corners of the world to holding the human heart in your hands. Find out more about how VR and AR can have a remarkable impact in all areas of learning. Virtual Reality in Elementary Schools > St Johns Virtual East Renfrewshire VIRTUAL & AUGMENTED REALITY IN SECONDARY SCHOOLS Ensuring students are engaged, motivated and challenged throughout their school career is a key priority for teachers. See how virtual and augmented reality can unlock potential, giving students new ways to experience learning and even create their own media. How Secondary Schools use Virtual Reality > VIRTUAL & AUGMENTED REALITY USED FOR VOCATIONAL TRAINING Vocational training will really begin to feel the impact of virtual and augmented reality over the next year or so. The ability to experience training in 360 is invaluable – and imagine budding mechanics viewing a working engine from all angles without leaving the classroom. All this is possible right now with ClassVR. How Secondary Schools use Virtual Reality > vocational training using virtual reality VR & AR FOR FURTHER EDUCATION Universities and colleges have always been at the cutting edge of new technologies, driving development and creating the next generation of scientists, developers and entrepreneurs. Virtual and augmented reality technologies are at the frontier of development right now; the market is forecast to reach $13.9 billion in 2017 (IDC), and change is happening at a frenetic pace. Virtual Reality in University & Higher Education > Univerity Virtual Reality Training YOUR INDUSTRY NOT SHOWN? Contact us today if you have more questions about the use of Virtual Reality in your organisation. We can provide custom development of hardware and software to meet specific needs of any industry, just let us know your thoughts and ideas and we can help you deliver a custom solution. sales@classvr.com
Updated over 3 years ago

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