Notes |
Solution
Over the past 12 months, the NubianVR team researched to identify the opportunities that VR technology could play in the teaching process of Ga-East district educators and their students’ learning experience. We forged partnerships with the Ga-East District Education Directorate, which has given us research access to educators and students in about 31 public junior high schools and 180 private schools. Based on our research findings, we built a Unity framework for creating lessons in Virtual Reality. Using this VR lesson creator dubbed Project Konko, we undertook a teacher-centred approach to develop a lesson to teach Junior High School Science students about Basic Electronics.
In the short-term, we see our solution being relevant in improving the teaching of upper and lower secondary school Science lessons by providing VR lessons for historically challenging topics. In the long-term, studies conducted on the efficacy of VR will drive the development of modules for social and emotional learning. We see virtual technology as the bridge between the deficiencies of the conventional learning model and the 21st-century digital and social skills necessary for any student. |