| Notes |
Dr. Shane Pase is a founding consulting partner at Reality Science, director of technology for Lotte Project, cofounder and executive producer at MediaX LLC new media technologies group, an award winning conceptual designer, and currently authoring the first book on the psychology of augmented reality.
Dr. Pase has over 19 years experience utilizing human behavior analytics to develop creative and outside-the-box solutions for both for-profit and non-profit corporations and small businesses. By combining theories from cognitive, neural, media, behavioral and social psychology, he is able to provide valuable insights into our experience with, and the effects of, media technologies to create the most immersive and effective media experiences.
Dr. Pase is a faculty member at Fielding Graduate University’s Media Psychology program teaching courses on media psychology, using media for social change, augmented reality and immersive technologies. Dr. Pase has presented internationally at such prestigious conferences as IEEE ISMAR, the Augmented World Expo, ACM/EEE WorldComp, National Social Science Association and American Psychological Association National Conventions, exploring the cognitive effects of augmented reality and immersive media, using new technologies for social change and disruption, and the ethics of new media technologies. You can find him on Twitter and Linkedin @shanepase and online at www.reality.science.
Founding Partner - Director of Innovation and Partner Relations
Company NameRealityScience, LLC
Dates EmployedMar 2013 – Present
Employment Duration7 yrs 7 mos
LocationGreater Los Angeles Area
RealityScience, LLC is a company dedicated to leading edge consulting for emergent technology platforms. The company was started to support creative development in Virtual, Augmented and Mixed Reality, by providing guidance, analytics, and insights to our clientele. Our goal is to help move the industry forward by providing best-in-class executive level leadership and consultation.
Exploring the depths of human cognition, technological interaction and media consumption. Whether watching TV, playing games, exploring social websites, singing along to streaming services or fully immersed in another world, there is science behind it all. We provide understanding of end user experience based on applied scientific knowledge and practice.
• Direct cutting-edge technology research, development and deployment for augmented and virtual reality applications, immersive media, and effects of real time data
• Explore levels of immersion, presence and impact, based on psychological and neuro-psychological metrics
• Oversee research, production and development of new technologies for integration into products
• Advise and consult on effective human factors, user experiences, user interface, and user impact
• Utilizing Project Management and SCRUM across distributed teams
Key Accomplishments:
- Lead all phases of projects for Department of Defense, Smithsonian Institute, and historical monuments; while expanding initiatives to other monuments and museums
- Consulted on multiple immersive media projects for a Fortune 100 company, directly leading to an award winning programming.
- Develop and implement target driven research to fulfill client needs on multiple streams of immersive media for optimal user experience.
- Develop and manage client relationships with both national and international firms.
- Instrumental in establishing standards for immersive content for vehicles, including coordination of efforts with the National Highway Transportation Authority (NHTSA) |