| Notes |
Kinect
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"Skeletal tracking" redirects here. For other skeletal tracking systems, see Gesture recognition and Motion capture.
Kinect
Kinect logo.svg
Xbox-One-Kinect.jpg
Kinect for Xbox One
Developer Microsoft
Type Motion controller
Generation Seventh and eighth-generation eras
Release date
Xbox 360
NA: November 4, 2010[2]
EU: November 10, 2010[1]
COL: November 14, 2010[3]
AU: November 18, 2010[4]
JP: November 20, 2010[5]
Microsoft Windows
NA: February 1, 2012[6]
AU: February 1, 2012[6]
JP: February 1, 2012[6]
Discontinued Microsoft Windows
WW: April 2, 2015[7]
Xbox 360
WW: April 20, 2016[8]
Xbox One
WW: October 25, 2017[9]
Units sold 35 million (as of October 25, 2017)[10]
Camera 640×480 pixels @ 30 Hz (RGB camera)
640×480 pixels @ 30 Hz (IR depth-finding camera)[11]
Connectivity USB 2.0 (type-A for original model; proprietary for Xbox 360 S)
Platform Xbox 360
Xbox One
Microsoft Windows (Windows 7 onwards)
Predecessor Xbox Live Vision
Kinect (codenamed Project Natal during development) is a line of motion sensing input devices produced by Microsoft and first released in 2010. The technology includes a set of hardware originally developed by PrimeSense, incorporating RGB cameras, infrared projectors and detectors that mapped depth through either structured light or time of flight calculations, and a microphone array, along with software and artificial intelligence from Microsoft to allow the device to perform real-time gesture recognition, speech recognition and body skeletal detection for up to four people, among other capabilities. This enable Kinect to be used as a hands-free natural user interface device to interact with a computer system. Kinect is a peripheral that sits atop the user's display similar to a webcam. |