Imisi 3D’s solution aims to provide quality education by designing educational modules that will enrich and better learning experiences. Originally, leVRn C3 was a roughly thought out idea that focused on teaching kids how to code using hand-based gestures in VR. It has since evolved to become a VR solution that can provide a better quality of education in Nigeria (and potentially across the global south). We believe that to have a significant impact on the educational problems we face, our VR solution should have locally-tailored educational VR content. The technologies and methods of yesterday have not solved the problems we have in the Nigerian education system. These problems include a lack of access to quality education, overpopulation in schools and an unacceptable number of out of school children (13.2 million, the highest for any country). Continuing to employ traditional means will lead to the same results; there will never be enough money allocated in the budget, qualified teachers or places in schools for the population we have. Emerging technologies like Virtual Reality allow us to leapfrog these problems and offer the hope of more affordable, scalable and better quality education. VR allows people to immersively experience anything imaginable. If you can create VR content, you can create any world or experience and place your user in it. We at Imisi 3D are working across multiple sectors, driving engagement and adoption, and creating local XR solutions. We also believe that contributions from the open source community will accelerate the development of our solution and increase access.